House Bonuses
- Commando: Armor and Weapon Smith Assembly +10, Experimentation +5 and Repair +5
- Jedi Meditation: Light Sabre Assembly +10, and Experimentation +5
- Sith Meditation: Light Sabre Assembly +10, and Experimentation +5
- VIP bunker: Tailor Assembly +10, Experimentation +5 and Repair +5
- Diner: Chef Assembly +10, Experimentation +5 and Repair +5
- Relaxation House: Salon
- Sandcrawler: Droid Engineer and Structure Assembly +10, Experimentation +5
- Tree House: Bio-Engineer Assembly +10, Experimentation +5
- Vehicle Garage: Artisan Assembly +10, Experimentation +5
- Player Hospital: Med Assembly +10, Experimentation+5, Med buff 115
Spice Changes
- Sweetblossum – H:750, S:450, C:450, D:200
- Yarrock – M:300, F:300, W:300, D:1200
- Pyrepenol – A:750, St:450, Q:450, D:300
- Sedative h4B – H:1250, A:1250, M:1250 D:180
- Zyopolene Droid – W:1250, D:180
- Crash and Burn – A:300, St:300, Q:300, D:1200
- Gunjack – H:300, S:300, C:300, D:1200
- Thrusterhead – M:750, F:450, W:450, D:300
- Booster Blue – H:200, S:200, C:200, A:200, St:200, Q:200, D:600
BE Tissues
- Confidence Cloth: block/dodge
Fear Release: warcry/intimidate - Toughened Fibers: stun/ranged
Tensile Resistance: stun/melee - Passive reflex: healing range/
Visual Camouflage: take cover/ - Bio Nanobots:Droid find speed/droid find chance
Scent neutralization: camouflage/mask scent - Constrictor Cloth: dizzy/
Coagulant Agents: bleeding defense/ - Passive Tranquilizers: harvesting/camps
Active Tranquilizers: tame on aggro/ tame aggro - Passive Biosensors: medical use/ healing wound speed (medical use is currently disabled, so please just note whether or not it applies correctly to the item)
Active Biosensors: injury treatment/wound treatment - Myoflex Cloth Treatment: heal dance bf/heal music bf
Enhanced Myoflex Treatment: heal dance wounds/heal music wounds